Adolescent Screen Addiction Linked to Mental Health Issues

Adolescent Screen Addiction Linked to Mental Health Issues

elpais.com

Adolescent Screen Addiction Linked to Mental Health Issues

Two studies reveal that 11% of adolescents experience substantial life disruption from problematic screen use, with another 32% at risk; girls show higher social media addiction, while boys are more prone to gaming addiction, particularly during early adolescence (11-14 years old).

English
Spain
TechnologyHealthDigital WellbeingAdolescent Mental HealthScreen AddictionSocial Media ImpactTechnology UseGender Differences
World Health Organization (Who)JamaUniversity Of CornellUniversity Of SevillaUniversity Of YorkUniversity Of StetsonScience Media Centre (Smc)
Francisco José RiveraYunyu XiaoLisa HendersonChris Ferguson
How do gender differences influence the type and severity of problematic screen use among adolescents?
The studies highlight that problematic screen use isn't solely about time spent, but also intensity, frequency, and dependence. Almost half of school-aged children fall into either the 'problematic use' or 'intensive use' categories, based on the WHO's HBSC study across 44 countries. This signifies a significant public health concern.
What are the immediate mental health consequences of problematic screen use among adolescents, according to the latest research?
Two recent studies reveal a concerning link between excessive screen time and mental health issues in adolescents. One study in JAMA found addictive use of social media, mobile devices, and games is associated with suicidal thoughts and behaviors, and future mental health problems. Another study, by the World Health Organization, found 11% of adolescents have their lives substantially disrupted by screens, with 32% at risk of problematic use.
What systemic changes, involving technology companies, schools, and families, are needed to mitigate the negative impacts of screen time on adolescent well-being?
The impact of screen time varies by gender and age, with girls showing higher rates of problematic social media use and boys more prone to gaming addiction. The most critical period seems to be early adolescence (11-14 years old), regardless of socioeconomic status. While intensive use may stabilize after 14, the potential for long-term mental health consequences remains a major concern.

Cognitive Concepts

3/5

Framing Bias

The article frames the issue around the potential harms of excessive screen time, particularly focusing on the negative consequences for adolescents' mental health and well-being. The headline and introductory paragraphs emphasize the risks associated with addictive behaviors and problematic use. This framing, while justified by the research presented, could influence readers to perceive technology use as inherently harmful, overlooking the potential benefits and diverse ways technology is used.

2/5

Language Bias

The article uses relatively neutral language, although terms like "addictive," "problem use," and "highly addictive trajectory" could be perceived as loaded. While these terms accurately reflect the research findings, using more neutral terms such as "excessive use" or "problematic patterns" could soften the overall tone and avoid sensationalizing the issue. The use of the term 'problematic' is repeated frequently, which may contribute to framing the issue negatively.

2/5

Bias by Omission

The article focuses primarily on the negative impacts of screen time, particularly among adolescents. While acknowledging some potential benefits, it doesn't delve deeply into the positive uses of technology for social connection, learning, or mental health support. This omission could lead readers to underestimate the potential benefits and complexities of technology use. However, given the article's focus on problematic usage, this omission might be considered acceptable within the scope of the article.

1/5

False Dichotomy

The article doesn't explicitly present a false dichotomy, but it might unintentionally imply one by strongly emphasizing the negative consequences of excessive screen time without fully exploring the nuanced relationship between technology use and mental health. The discussion of both positive and negative impacts is somewhat unbalanced, which could inadvertently lead readers to a more negative overall perception.

1/5

Gender Bias

The article notes that girls exhibit higher levels of continuous online contact and problematic social media use than boys, while boys engage more with gaming. The analysis explores potential reasons for these differences, including societal pressures and cyberbullying. While acknowledging gender disparities, the article avoids gender stereotypes and offers a balanced perspective on the issue.

Sustainable Development Goals

Good Health and Well-being Negative
Direct Relevance

The article highlights a strong correlation between problematic screen time among adolescents and negative impacts on mental health, including increased risks of suicidal ideation and behaviors, depression, and eating disorders. The studies cited demonstrate a significant percentage of adolescents experiencing substantial life disruption due to screen use, with girls showing higher rates of problematic social media use and boys exhibiting higher rates of problematic gaming. This directly affects their well-being and mental health.