AI-Driven VR Experience Explores Political Manipulation and the Allure of Personalized Realities

AI-Driven VR Experience Explores Political Manipulation and the Allure of Personalized Realities

nrc.nl

AI-Driven VR Experience Explores Political Manipulation and the Allure of Personalized Realities

The Great Orator, a Venice Immersive-selected VR experience by Daniel Ernst and Thomas Möhlmann, simulates exploring a deceased person's house, with AI generating memories based on user interaction, exploring themes of alternative healers, political manipulation, and AI's persuasive power.

Dutch
Netherlands
TechnologyArts And CultureGenerative AiVirtual RealityAi ArtMedia ManipulationAlternative MedicineImmersive Experience
Venice ImmersiveNederlands Film Festival
Daniel ErnstThomas MöhlmannCharJomandaDonald TrumpJorge Luis Borges
How does The Great Orator utilize AI to create its immersive experience, and what specific techniques are employed?
The experience explores themes of alternative healers, political populism, and the allure of AI. Ernst draws parallels between the unquestioning faith in these figures and the current reliance on AI for decision-making. The work comments on the seductive nature of AI's ability to create personalized realities.
What are the core themes explored in The Great Orator, and what are their broader implications for society's interaction with technology?
The Great Orator, a virtual reality experience by Daniel Ernst and Thomas Möhlmann, has been selected for the Venice Immersive competition. The interactive VR simulates a deceased person's house, where touching objects triggers AI-generated memories. The experience uses film-like 3D architecture, game elements, and generative AI to modify the narrative.
What are the potential future impacts of AI-driven narratives, and what ethical concerns does The Great Orator raise regarding the use of AI in shaping individual perceptions?
The Great Orator anticipates a future where AI could manipulate individuals through personalized narratives and potentially influence decision-making, mirroring the tactics of political populists or charismatic leaders. The work highlights the ethical implications of increasingly sophisticated AI and its potential for misuse.

Cognitive Concepts

3/5

Framing Bias

The article frames the VR experience as innovative and thought-provoking, emphasizing the artist's creative process and the technical achievements. While it mentions potential concerns about manipulation, this is presented as a secondary aspect rather than a central theme. The positive framing might lead readers to overlook the potential ethical issues.

2/5

Language Bias

The article uses evocative language to describe the VR experience ("blood-red data cables", "hypnotizing voice") which adds to its intrigue, but this may also subtly influence the reader's perception of its effects. While the potential for manipulation is acknowledged, the tone remains largely positive. More neutral language could help balance the overall assessment.

3/5

Bias by Omission

The article focuses heavily on the artistic and technical aspects of the VR experience, the artist's inspiration, and his views on AI. However, it omits potential critical perspectives on the ethical implications of using AI to create immersive experiences that manipulate users' perceptions and potentially exploit vulnerabilities. While space constraints may be a factor, the absence of counterpoints from ethicists or AI specialists leaves a significant gap in the overall analysis.

2/5

False Dichotomy

The article presents a somewhat simplistic dichotomy between AI's potential for creative expression and its potential for manipulation. While it acknowledges both sides, it doesn't fully explore the nuances of AI's role in art and society, and how these two aspects can coexist or intertwine.

1/5

Gender Bias

The article describes the VR experience as having a "bodyless woman's voice." While not overtly sexist, this description focuses on a gendered characteristic without apparent relevance to the artistic merit or technical aspects. A more neutral description could simply focus on the voice or narrator without specifying gender.

Sustainable Development Goals

Reduced Inequality Negative
Direct Relevance

The article discusses how AI-powered systems can manipulate users and reinforce existing inequalities. The example of political populists using AI-like communication strategies to influence people highlights how technology can exacerbate existing power imbalances and hinder efforts towards equitable societies. The potential for AI to create "false memories" and manipulate users into actions that are not in their best interest further contributes to this negative impact on reducing inequalities.