
welt.de
Children's Games in Conflict Zones: Alys's 'Kids Take Over' Exhibition
Belgian artist Francis Alys documents children's games worldwide, including "Haram Football" in post-ISIS Mosul, a tire-rolling game in the Congo, and "Air Raid" in Ukraine, highlighting the impact of conflict and societal changes on childhood play in his exhibition, "Kids Take Over," opening at the Museum Ludwig in Cologne.
- How do the documented children's games reflect cultural identity and resilience in the face of adversity?
- Alys's work reveals how children globally adapt play to challenging circumstances, reflecting cultural resilience and resourcefulness. Examples include Mosul's invisible ball game, a Congolese child rolling a tire down a cobalt mine, and Ukrainian children's "Air Raid" game mimicking sirens near the front lines. These games offer insights into children's coping mechanisms and perceptions of conflict.
- What immediate impact does conflict have on children's play, and how do children adapt their games in response to such circumstances?
- In Mosul, Iraq, children creatively adapted to a 2.5-year ban on ball games imposed by ISIS, playing "Haram Football" with an invisible ball. This game, documented by artist Francis Alys, highlights the resilience and resourcefulness of children in conflict zones. Alys's exhibition, "Kids Take Over," showcases similar games worldwide.
- What are the long-term implications of shrinking spaces for unstructured children's play, and what measures could promote its preservation?
- Alys's documentation underscores the shrinking space for unstructured children's play due to safety concerns and pandemic restrictions. His observation about generational differences in play freedom suggests a decline in independent child play, which may affect their creativity, social skills, and overall development. The exhibited games offer a poignant commentary on the impact of conflict and societal shifts on childhood experiences.
Cognitive Concepts
Framing Bias
The framing emphasizes the positive aspects of children's play, highlighting their resilience and creativity in difficult situations. While this is a valid and important angle, it might unintentionally downplay the negative impacts of war and conflict on children. The headline and introduction focus on the creative adaptations to the absence of traditional play, potentially overshadowing the underlying hardships.
Language Bias
The language used is largely neutral and objective, describing the games and the artist's perspective without using loaded or emotionally charged terms. The description is evocative but avoids overly sentimental or sensational language.
Bias by Omission
The article focuses on the games children play in war-torn areas, but omits discussion of the broader impact of war on children's lives, such as trauma, displacement, and access to education and healthcare. While the article acknowledges the limitations of space, this omission is significant and could limit the reader's understanding of the full consequences of conflict.
Sustainable Development Goals
The article highlights children adapting and creating games even in difficult circumstances (war-torn Mosul, Ukraine conflict). This resilience and creativity, in the face of adversity, demonstrates an implicit pursuit of education and play, crucial for child development and well-being, even when formal education systems are disrupted. The games themselves become forms of learning, fostering social interaction, problem-solving, and imaginative thinking.