German Gamers: More Politically Engaged Than Expected

German Gamers: More Politically Engaged Than Expected

taz.de

German Gamers: More Politically Engaged Than Expected

A Bertelsmann Stiftung study reveals that German gamers aged 16+ (over two-thirds) are significantly more politically engaged than perceived, actively participating in online political discussions and demonstrating higher-than-average engagement in societal issues, directly challenging the stereotype of socially isolated individuals.

German
Germany
PoliticsTechnologyGermany DemocracyExtremismGamingDigital Engagement
Bertelsmann Stiftung
Dorothee Bär
How does the study challenge the common stereotype of gamers as socially isolated and apolitical individuals?
Contrary to the 'Hikikomori' stereotype, this study highlights the significant political engagement within the gaming community. The high level of democratic trust among gamers (65% compared to the average of 55%) underscores their active role in shaping societal discourse and countering extremist narratives online.
What is the primary finding of the Bertelsmann Stiftung study regarding the political engagement of gamers in Germany, and what are its immediate implications?
A Bertelsmann Stiftung study refutes the stereotype of gamers as apolitical, revealing that over two-thirds of Germans aged 16+ play video games, with 86% in the 16-34 age group actively participating in online political discussions and demonstrating higher-than-average engagement in societal issues. Gamers show almost double the rate of protest attendance compared to the average.
What are the long-term implications of the study's findings for the German gaming industry and its role in promoting democratic values and countering extremism?
The study's findings suggest a need to reassess the perception of gamers and the potential of the gaming industry. Government support for the German games industry is crucial not only for economic growth but also for leveraging the community's significant potential in promoting democratic values and countering extremism online. This support should include measures to counter the presence of extremist groups on gaming platforms.

Cognitive Concepts

3/5

Framing Bias

The article is framed to highlight the positive aspects of the gaming community and its political engagement. The headline and introduction emphasize the surprising political activism of gamers, actively challenging preconceived notions. This framing, while aiming to dispel stereotypes, may unintentionally downplay potential downsides associated with gaming. The positive portrayal of gamers is reinforced throughout the text, potentially creating a biased perception of the overall community.

3/5

Language Bias

While largely neutral, the initial description uses loaded language to paint a stereotypical picture of gamers as unhygienic, apolitical, and socially isolated. Words like "strohiges Haar" (straw-like hair), "stumpfen Stubenhockers" (dull couch potatoes), and the association with a lack of hygiene contribute to a negative initial portrayal. This is later challenged, but the initial impression may linger. Neutral alternatives would focus on factual observations rather than subjective judgments.

3/5

Bias by Omission

The article focuses heavily on the political engagement of gamers, but omits discussion of potential negative impacts of gaming, such as addiction or social isolation. While it mentions Hikikomori, it quickly dismisses the stereotype without fully acknowledging the complexities of this issue. Further, the article doesn't explore the potential for online radicalization beyond the brief mention of a Roblox game recreating the Halle attack. This omission might leave readers with an incomplete picture of the gaming community.

4/5

False Dichotomy

The article sets up a false dichotomy between the stereotype of gamers as apolitical and socially withdrawn individuals and their actual political engagement. It oversimplifies a complex group by presenting only two opposing views, neglecting the diversity within the gaming community.

2/5

Gender Bias

The article uses gender-neutral language (*Gamer*innen) throughout most of the text which is positive. However, the initial description of a stereotypical gamer is explicitly male. This initial description sets a gendered tone, even if later contradicted. More attention could be given to representing the diversity of the gaming community across genders.

Sustainable Development Goals

Peace, Justice, and Strong Institutions Positive
Direct Relevance

The article highlights the unexpected political engagement of the gaming community, showing that gamers are more likely to participate in democratic processes (e.g., protests) and have higher trust in democracy than the average. This counters the stereotype of gamers as apolitical and contributes to a more engaged and informed citizenry, strengthening democratic institutions.