
welt.de
Terrorism, Fake News, and Unreliable Narration in Edelbauer's "Die echtere Wirklichkeit
Raphaela Edelbauer's "Die echtere Wirklichkeit" follows Byproxy, a wheelchair-bound game designer, who joins a Viennese terrorist group planning to bomb the parliament building to expose fake news, forcing readers to question narrative reliability.
- How does Byproxy's personal history and mental state impact her narrative reliability and the overall plot of the novel?
- The novel uses a "Think-Backwards-Game" structure where the reader must piece together the events leading to the planned attack. Byproxy's unreliable narration challenges the reader to question the presented truths and the motivations of the group. This meta-narrative reflects the novel's central theme of the manipulation of truth.
- What deeper societal implications can be derived from the novel's exploration of the manipulation of truth, and what does this suggest about our increasing reliance on narrative and media?
- The novel's exploration of truth, narrative reliability, and the manipulation of reality has significant implications for our current post-truth information landscape. It suggests that narratives, even fictional ones, are inherently subjective and influenced by individual biases and experiences, questioning the very nature of truth.
- What are the immediate consequences of the planned terrorist attack in Vienna as described in "Die echtere Wirklichkeit", and how does this reflect the novel's commentary on the spread of fake news?
- Raphaela Edelbauer's new novel, "Die echtere Wirklichkeit" (The More Real Reality), follows Byproxy, a game designer, who joins a radical group planning a terrorist attack in Vienna to force a manifesto reading. The group's goal is to expose fake news, blaming postmodern theorists. Byproxy's involvement stems from her past trauma and subsequent homelessness.
Cognitive Concepts
Framing Bias
The review frames the novel as a sophisticated exploration of post-truth narratives and the nature of storytelling. The focus is on the author's skill and the novel's clever plot twists rather than presenting a biased or one-sided perspective. The description of the plot, while detailed, maintains a balanced tone.
Language Bias
The review uses neutral language in its description of the novel, employing terms like "sophisticated," "clever," and "complex" to describe the plot and narrative. While some subjective opinions are expressed (e.g., "grandios-verschachtelten," which translates to "grandiosely-entangled"), they are presented as evaluative judgments, not biased statements.
Bias by Omission
The review mentions a lack of a convincing explanation for the connection between fake news and the cited philosophers (Foucault, Derrida). It also notes that the backstory of the main character, Byproxy, is revealed to be highly contradictory and manipulative, suggesting a potential omission of crucial information or a deliberate obfuscation of the truth within the narrative itself. However, it's unclear whether these omissions are deliberate bias or result from the constraints of the novel's plot and length.
Gender Bias
The review mentions the main character, Byproxy, who is a young, wheelchair-bound game designer. While her disability is mentioned, it does not appear to be used to define her character or to contribute to stereotypes. The review focuses on her skills and her role in the story. Additional information on the gender representation of the other characters in the novel would be needed for a complete assessment.
Sustainable Development Goals
The novel explores themes of social inequality and injustice, highlighting the experiences of a disabled game designer and the marginalized characters within the terrorist group. It implicitly critiques societal structures that lead to such disparities.