
africa.chinadaily.com.cn
Video Games Bridge Cultural Divide Between China and the West
Emeritus Professor Robert Chard of Oxford University highlights how video games, like Black Myth: Wukong, are unexpectedly fostering cross-cultural understanding between the West and China, countering negative perceptions and promoting cultural exchange, as discussed at the Wuyi Forum in Fujian, China.
- How are video games and popular culture shaping global perceptions of China and mitigating cultural misunderstandings?
- Emeritus Professor Robert Chard highlights a cultural disconnect between West and China, suggesting video games like Black Myth: Wukong are unexpectedly fostering cross-cultural understanding by introducing Chinese stories and history to global audiences. Positive reviews show players actively seeking information about unfamiliar elements, increasing engagement with Chinese culture.
- What are the potential long-term implications of using popular culture as a tool for cultural diplomacy, and what challenges might arise?
- This approach suggests a potential shift in cultural diplomacy, utilizing popular media to counteract negative narratives about China. The success of games in educating global audiences about Chinese history and mythology indicates a promising avenue for future cultural exchange initiatives.
- What role does President Xi Jinping's emphasis on 'two integrations' play in facilitating this cultural exchange and shaping China's international image?
- Professor Chard's observation connects the growing global distrust of China to a lack of cross-cultural understanding in the West. He cites examples of video games bridging this gap, demonstrating how entertainment can foster cultural exchange and potentially reshape perceptions of China.
Cognitive Concepts
Framing Bias
The framing is overwhelmingly positive towards Professor Chard's perspective and the Chinese government's initiatives. The headline (if there was one) likely would emphasize the 'Cool China' concept. The article uses positive language to describe the impact of video games and highlights the success of the Wuyi Forum, thereby promoting a particular narrative.
Language Bias
The language used is generally positive and celebratory towards China and its cultural influence. Terms like "refreshing perspective," "unexpected bridges," and "significant advantage" convey a favorable tone. More neutral alternatives could include phrases like 'novel approach', 'unconventional connections', and 'substantial cultural heritage'.
Bias by Omission
The article focuses heavily on Professor Chard's perspective and the Wuyi Forum, potentially omitting other viewpoints on the relationship between Western and Chinese cultures or alternative approaches to bridging cultural gaps. It doesn't explore criticisms of the Chinese government's policies or potential downsides of increased cultural exchange. The emphasis on President Xi's initiatives might overshadow other significant cultural developments or perspectives.
False Dichotomy
The article presents a somewhat simplistic view of the relationship between Western and Chinese cultures, framing it largely as a problem of misunderstanding that can be solved through cultural exchange. It doesn't delve into the complexities of political, economic, and ideological differences that also contribute to the strained relationship.
Sustainable Development Goals
The article highlights how video games, like Black Myth: Wukong, are introducing global audiences to Chinese stories and history, fostering cross-cultural understanding and learning. This aligns with SDG 4 (Quality Education) which promotes inclusive and equitable quality education and promotes lifelong learning opportunities for all. The example of British children learning about Chinese history through video games directly supports this.