Showing 1 to 12 of 18 results


Star Citizen Nears \$1 Billion in Crowdfunding After 13 Years of Development
Star Citizen, a space video game in development since 2012, has raised \$856,911,260 from 5,832,374 accounts through crowdfunding, with no set release date for the final product and ongoing funding through various methods.
Star Citizen Nears \$1 Billion in Crowdfunding After 13 Years of Development
Star Citizen, a space video game in development since 2012, has raised \$856,911,260 from 5,832,374 accounts through crowdfunding, with no set release date for the final product and ongoing funding through various methods.
Progress
48% Bias Score


Microsoft Layoffs Highlight Concerns Over Xbox Game Pass Sustainability
Microsoft's recent Xbox layoffs, impacting 9,000 employees and resulting in studio closures and game cancellations, have sparked debate about the sustainability of the Xbox Game Pass subscription model, with industry figures questioning its long-term viability due to Microsoft's significant financia...
Microsoft Layoffs Highlight Concerns Over Xbox Game Pass Sustainability
Microsoft's recent Xbox layoffs, impacting 9,000 employees and resulting in studio closures and game cancellations, have sparked debate about the sustainability of the Xbox Game Pass subscription model, with industry figures questioning its long-term viability due to Microsoft's significant financia...
Progress
48% Bias Score


Microsoft's Xbox Layoffs Cancel Perfect Dark and Other Game Projects
Microsoft's Xbox division cancelled three game projects, including Perfect Dark, as part of a 9,000-employee layoff across the company, impacting studios like The Initiative and partnerships with Crystal Dynamics; this follows a shift in Xbox's business strategy towards subscriptions and cloud gamin...
Microsoft's Xbox Layoffs Cancel Perfect Dark and Other Game Projects
Microsoft's Xbox division cancelled three game projects, including Perfect Dark, as part of a 9,000-employee layoff across the company, impacting studios like The Initiative and partnerships with Crystal Dynamics; this follows a shift in Xbox's business strategy towards subscriptions and cloud gamin...
Progress
48% Bias Score


Epic Games CEO Champions AI in Game Development, Sparking Industry Debate
Epic Games CEO Tim Sweeney is pushing for greater AI integration in game development following a successful experiment with an AI Darth Vader in Fortnite, sparking debate about AI's role in writing, art, and level design, and the potential displacement of human developers.
Epic Games CEO Champions AI in Game Development, Sparking Industry Debate
Epic Games CEO Tim Sweeney is pushing for greater AI integration in game development following a successful experiment with an AI Darth Vader in Fortnite, sparking debate about AI's role in writing, art, and level design, and the potential displacement of human developers.
Progress
56% Bias Score


Monopoly Go! Generates \$5 Billion in Record Time
Scopely's Monopoly Go! mobile game achieved \$5 billion in revenue in under two years, exceeding expectations due to its focus on social interaction and accessibility, a \$70 million investment and seven-year development.
Monopoly Go! Generates \$5 Billion in Record Time
Scopely's Monopoly Go! mobile game achieved \$5 billion in revenue in under two years, exceeding expectations due to its focus on social interaction and accessibility, a \$70 million investment and seven-year development.
Progress
36% Bias Score


Roblox's Top Developer: From College Dropout to 11 Billion Visits
Osian Taubman-Edwards, a 32-year-old from Wales, is Roblox's top developer with over 11 billion profile visits and 5 million new players monthly, having forgone college to pursue his passion for game development on the platform.
Roblox's Top Developer: From College Dropout to 11 Billion Visits
Osian Taubman-Edwards, a 32-year-old from Wales, is Roblox's top developer with over 11 billion profile visits and 5 million new players monthly, having forgone college to pursue his passion for game development on the platform.
Progress
44% Bias Score

Technological Advancements Lower Production Costs in Gaming: Clair Obscur's Success
The video game Clair Obscur, created on a \$10 million budget by a team of 30, sold 3.5 million copies in its first month, showcasing how technological advancements are dramatically lowering production costs in gaming and inspiring similar trends in film and animation.

Technological Advancements Lower Production Costs in Gaming: Clair Obscur's Success
The video game Clair Obscur, created on a \$10 million budget by a team of 30, sold 3.5 million copies in its first month, showcasing how technological advancements are dramatically lowering production costs in gaming and inspiring similar trends in film and animation.
Progress
40% Bias Score

Microsoft Cuts 9,000 Jobs Amidst Gaming Division Restructuring
Microsoft is cutting 9,000 jobs (4% of its workforce), impacting its gaming division significantly, closing studios like The Initiative and canceling projects like Perfect Dark and Everwild, despite record profits, signaling a potential systemic crisis in AAA game development.

Microsoft Cuts 9,000 Jobs Amidst Gaming Division Restructuring
Microsoft is cutting 9,000 jobs (4% of its workforce), impacting its gaming division significantly, closing studios like The Initiative and canceling projects like Perfect Dark and Everwild, despite record profits, signaling a potential systemic crisis in AAA game development.
Progress
56% Bias Score

UAE Startup Dizzaract Disrupts Gaming with AI
Dizzaract Games, a UAE-based gaming studio founded in January 2025, is leveraging AI to revolutionize video game design, distribution, and economics, attracting over 800,000 users and \$11.5 million in linked digital assets in just two months.

UAE Startup Dizzaract Disrupts Gaming with AI
Dizzaract Games, a UAE-based gaming studio founded in January 2025, is leveraging AI to revolutionize video game design, distribution, and economics, attracting over 800,000 users and \$11.5 million in linked digital assets in just two months.
Progress
48% Bias Score

Clair Obscur's Unconventional Success: One Million Sales in Three Days
Developed by Sandfall Interactive and published by Kepler Interactive, Clair Obscur: Expedition 33, a role-playing game inspired by Final Fantasy, achieved one million sales in three days, topped Spotify's viral charts, and won praise from President Macron, despite its unconventional development pro...

Clair Obscur's Unconventional Success: One Million Sales in Three Days
Developed by Sandfall Interactive and published by Kepler Interactive, Clair Obscur: Expedition 33, a role-playing game inspired by Final Fantasy, achieved one million sales in three days, topped Spotify's viral charts, and won praise from President Macron, despite its unconventional development pro...
Progress
44% Bias Score

Netflix Reposts $1.3 Million Remote Game Executive Role
Netflix is repeatedly reposting a remote General Manager (GM) of Games position paying $500,000-$1.3 million annually, requiring over 10 years of senior leadership experience in game development, global team management expertise, and strong P&L management skills to oversee its flagship game franchis...

Netflix Reposts $1.3 Million Remote Game Executive Role
Netflix is repeatedly reposting a remote General Manager (GM) of Games position paying $500,000-$1.3 million annually, requiring over 10 years of senior leadership experience in game development, global team management expertise, and strong P&L management skills to oversee its flagship game franchis...
Progress
52% Bias Score

Collaborative Video Game 'Split Fiction' Sells One Million Copies in 48 Hours
Hazelight Studios' Split Fiction, a collaborative puzzle adventure game, sold one million copies in 48 hours, highlighting the rising popularity of social gaming, especially among 16-24 year olds who prefer couch co-op, as shown in a Midia Research report surveying 9,000 gamers.

Collaborative Video Game 'Split Fiction' Sells One Million Copies in 48 Hours
Hazelight Studios' Split Fiction, a collaborative puzzle adventure game, sold one million copies in 48 hours, highlighting the rising popularity of social gaming, especially among 16-24 year olds who prefer couch co-op, as shown in a Midia Research report surveying 9,000 gamers.
Progress
52% Bias Score
Showing 1 to 12 of 18 results