Tag #Gaming Industry

forbes.com
🌐 85% Global Worthiness
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Fortnite's Creator Economy Booms: $352 Million in 2024 Payouts

Fortnite's 2024 report reveals a massive growth in its creator community, with 70,000 creators generating 5.23 billion hours of playtime and earning $352 million in payouts, showcasing a successful creator-centric platform.

Progress

44% Bias Score

Decent Work and Economic Growth
cnbc.com
🌐 85% Global Worthiness
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Ubisoft Faces Potential Sale Amidst Delays and Strategic Review

Facing delays for its Assassin's Creed game and exploring strategic options, Ubisoft, with 18,666 employees and a market capitalization of \$1.65 billion, is speculated to be acquired by Tencent or Savvy Games Group due to its high cost base and the involvement of the Guillemot brothers.

Progress

56% Bias Score

Decent Work and Economic Growth
smh.com.au
🌐 75% Global Worthiness
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Queensland Premier Rules Out Bailout for Star Entertainment, Prioritizes Job Protection

Queensland Premier David Crisafulli vowed to protect jobs at Star Entertainment Group's Brisbane casino if the company enters administration, but ruled out financial aid, prioritizing workers over the company itself, after the company revealed a $79 million cash reserve at the end of 2024 and burned...

Progress

48% Bias Score

Decent Work and Economic Growth
forbes.com
🌐 85% Global Worthiness
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Startups Find Fertile Ground in Booming \$200 Billion Gaming Market

The global gaming market is projected to exceed \$200 billion by 2027, creating opportunities for startups in AI-enhanced games, niche game development, esports platforms, game development tools, and accessible gaming solutions.

Progress

32% Bias Score

Reduced Inequality
forbes.com
🌐 65% Global Worthiness
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XDefiant Shutting Down: Ubisoft Confirms Closure Amidst 2024 Struggles

Ubisoft announced the closure of its free-to-play shooter XDefiant this summer due to its inability to achieve profitability after struggling with low player counts, highlighting challenges in the competitive multiplayer market and adding to Ubisoft's troubled 2024.

Progress

56% Bias Score

Decent Work and Economic Growth
forbes.com
🌐 85% Global Worthiness
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US Government Considers Action Against Tencent, Following TikTok Ban

Following the TikTok ban, the US government is considering targeting Tencent, a major Chinese video game company with stakes in Riot Games (League of Legends), Epic Games (Fortnite), and others, raising concerns about Chinese influence and national security.

Progress

56% Bias Score

Reduced Inequality
bbc.com
🌐 75% Global Worthiness
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Ubisoft Delays Assassin's Creed Shadows to March 2025

Ubisoft delayed Assassin's Creed Shadows, initially set for November 2024 release, to March 20, 2025, due to the underperformance of Star Wars Outlaws and to incorporate player feedback, aiming for a smoother launch for this important title in their flagship franchise.

Progress

36% Bias Score

Decent Work and Economic Growth
bbc.com
🌐 85% Global Worthiness
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Sega Explores Netflix-Style Game Subscription Service

Sega is evaluating a Netflix-style subscription service for its video games, mirroring successful models like Xbox Game Pass and PlayStation Plus, to boost revenue and re-establish global presence; however, concerns about increased costs for consumers and competition with other services exist.

Progress

36% Bias Score

Decent Work and Economic Growth
bbc.com
🌐 85% Global Worthiness
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"Astro Bot" Wins Game of the Year at 2024 Game Awards

At the 2024 Game Awards, "Astro Bot" from PlayStation's Team Asobi won Game of the Year, beating finalists including "Final Fantasy VII: Rebirth" and "Black Myth: Wukong", alongside several other awards; the event also featured the debut of Naughty Dog's "Intergalactic: The Heretic Prophet" and cont...

Progress

40% Bias Score

Reduced Inequality
german.china.org.cn
🌐 85% Global Worthiness
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Black Myth: Wukong Generates 7 Billion Yuan in 100 Days, Reshaping the Chinese Gaming Market

Released on August 20, 2024, the Chinese video game "Black Myth: Wukong" generated approximately 7 billion Yuan in revenue within 100 days, exceeding 22.3 million sales on Steam alone, boosting related industries, and demonstrating high market potential.

Progress

12% Bias Score