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europe.chinadaily.com.cn
China's Booming VR Tourism: Immersive Experiences Reshape Travel
Beijing's virtual reality (VR) Potala Palace tour, part of China's booming Location-Based Entertainment (LBE) VR market, uses digital reconstruction to offer accessible and affordable exploration of the temple, while other examples such as the Three-Body Problem VR experience and the Khufu pyramid tour demonstrate the technology's growing popularity and commercial viability.
- What is the impact of Location-Based Entertainment (LBE) VR on China's tourism sector and the wider entertainment industry?
- In Beijing, a VR experience lets users explore the Potala Palace and other Xizang locations, overcoming altitude sickness and accessibility issues. This Location-Based Entertainment (LBE) VR is expanding in China, with examples including a Three-Body Problem VR experience in Chengdu and a Khufu pyramid tour in Shanghai and Shenzhen.
- What are the potential long-term implications of the rapid growth of LBE VR in China, considering both its opportunities and challenges?
- The rapid growth of LBE VR in China, with approximately 200 companies involved and production times reduced to six months, suggests a promising future. However, challenges remain, including high initial investment costs, ensuring quality experiences to avoid damaging the industry's reputation, and educating the public about LBE VR's potential.
- How do the successful examples of LBE VR in China (e.g., Potala Palace, Three-Body Problem, Khufu pyramid) demonstrate the technology's potential and challenges?
- The success of LBE VR in China, fueled by the country's tourism boom and 'debut economy', showcases its commercial viability. Examples like the Potala Palace VR tour (Sandman Studios) and the Khufu pyramid tour (Excurio) demonstrate the technology's ability to attract visitors and offer unique experiences. The growth is further supported by a supportive ecosystem of manufacturers offering affordable equipment.
Cognitive Concepts
Framing Bias
The headline "NEW HORIZON OF TOURISM" and the overall narrative structure frame LBE VR as a revolutionary and overwhelmingly positive development. The article emphasizes the economic benefits, technological advancements, and positive user experiences, while downplaying or omitting potential drawbacks. The positive quotes from industry insiders further reinforce this positive framing.
Language Bias
The language used is largely positive and enthusiastic. Phrases like "mushrooming," "blazing a new trail," and "impressive growth" contribute to an optimistic tone. While this isn't inherently biased, it lacks the neutrality expected in objective reporting. More balanced language could include terms like 'rapid expansion', 'significant increase', and 'substantial growth'.
Bias by Omission
The article focuses heavily on the positive aspects of LBE VR in China, showcasing its economic potential and alignment with the country's tourism boom. However, it omits potential downsides, such as the environmental impact of increased tourism or the potential displacement of traditional tourism businesses. It also doesn't discuss potential negative impacts of VR technology on users' health or well-being. The article does mention challenges, but these are presented in a somewhat limited way, focusing more on production challenges than broader societal or ethical ones.
False Dichotomy
The article presents a largely positive view of LBE VR, implicitly framing it as a beneficial and inevitable development within the tourism sector. It doesn't explore potential alternatives or counterarguments to the idea that LBE VR is the future of tourism. The article highlights the economic success of the technology but neglects to fully examine potential drawbacks or alternatives.
Sustainable Development Goals
The article highlights the rise of Location-Based Entertainment (LBE) VR experiences in China, offering innovative and sustainable tourism solutions. These virtual tours reduce the environmental impact of mass tourism by decreasing the number of physical visits to crowded sites. Furthermore, the development and implementation of this technology contribute to economic growth and job creation within the tourism sector, aligning with sustainable urban development. The accessibility offered by VR experiences to those with health limitations or budget constraints also promotes inclusivity and broader participation in cultural experiences.