Gamescom 2025: Record Exhibitors Highlight Global Gaming Growth, Rise of Chinese Developers

Gamescom 2025: Record Exhibitors Highlight Global Gaming Growth, Rise of Chinese Developers

china.org.cn

Gamescom 2025: Record Exhibitors Highlight Global Gaming Growth, Rise of Chinese Developers

Gamescom 2025, held in Cologne, Germany from August 20-24, featured a record 1,500 exhibitors from 72 countries, including 50 Chinese developers showcasing new games and technologies, highlighting the growing global reach of the gaming industry and the rising influence of Chinese game developers.

English
China
TechnologyGermany EntertainmentVideo GamesGamescomGaming MarketChinese Gaming Industry
KoelnmesseGerman Games Industry AssociationGame ScienceMihoyoTencentNetease
Grace PanFelix Falk
How has the profile of Chinese exhibitors at Gamescom evolved, and what factors contribute to this change?
The growth of Chinese exhibitors at Gamescom, from under 40 in 2024 to 50 in 2025, reflects a shift from mere participation to showcasing high-quality, original works. This is evident in the success of titles like Black Myth: Wukong, a global hit, and the anticipation surrounding its sequel, Black Myth: Zhong Kui.
What are the potential future implications of the rising prominence of Chinese game developers in the European market?
The increasing visibility of Chinese games in European markets, as exemplified by their presence at Gamescom and top mobile download charts in Germany, signals a significant shift in the global gaming landscape. This trend suggests future growth in collaboration and competition between Chinese and European game developers.
What is the significance of the record number of exhibitors and the increased presence of Chinese developers at Gamescom 2025?
Gamescom 2025 in Cologne, Germany, hosted a record 1,500 exhibitors, with a notable increase in Chinese developers showcasing new titles and technologies. The event, spanning 233,000 square meters, highlights the industry's global reach and the rising prominence of Chinese game development.

Cognitive Concepts

3/5

Framing Bias

The article's framing emphasizes the success and growing influence of Chinese game developers at Gamescom. The headline and opening paragraphs highlight the record number of exhibitors and the significant increase in Chinese participation. This positive framing, while factually accurate, might unintentionally overshadow other important aspects of the event or contributions from developers of other nationalities. The repeated focus on Chinese developers and their achievements could shape the reader's perception of the event's overall narrative.

1/5

Language Bias

The language used is largely neutral and objective. The article uses descriptive terms such as "global hit" and "distinctive elements," but these are generally positive descriptions common in promotional materials and don't carry strong connotations of bias. There is no overtly charged language or loaded terms.

3/5

Bias by Omission

The article focuses heavily on the increased presence of Chinese game developers at Gamescom, potentially overlooking other notable trends or developments within the broader gaming industry. While mentioning the overall size and scope of Gamescom, it doesn't delve into the representation of developers from other regions, which could provide a more balanced perspective. The omission of this comparative data might lead readers to overestimate the dominance of Chinese developers in the global gaming market.

Sustainable Development Goals

Decent Work and Economic Growth Positive
Direct Relevance

The article highlights the significant growth of Chinese game developers at Gamescom, showcasing their increasing global presence and contribution to the gaming industry. This expansion creates jobs, boosts economic activity in both China and Germany (a major gaming market), and fosters international collaboration.