Online Harassment and Prejudice High Among Frequent Gamers

Online Harassment and Prejudice High Among Frequent Gamers

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Online Harassment and Prejudice High Among Frequent Gamers

A Bertelsmann Stiftung survey of 6,435 internet users revealed that 38% of frequent gamers (those who play multiple times a week) experienced frequent online harassment, including threats of violence and discrimination, with antisemitic views significantly higher among this group compared to the broader sample.

German
Germany
OtherGermany Gender IssuesAntisemitismOnline HarassmentHomophobiaAntifeminismGaming Community
Bertelsmann Stiftung
What percentage of frequent gamers reported experiencing frequent online harassment, and what forms did this harassment take?
Among 1203 gamers surveyed by the Bertelsmann Stiftung, 38% reported being insulted very or fairly often while gaming. This contrasts with 14% of the broader 4527-person sample, which included casual gamers. Threats included physical violence and rape, leading some female gamers to disguise their gender to avoid discrimination.
How do the prevalence of antisemitic, homophobic, and antifeminist views among frequent gamers compare to the broader population, and what are the potential implications?
The study reveals a correlation between intense gaming and exposure to online harassment and prejudice. Antisemitic views were significantly higher among frequent gamers (43%) compared to the overall sample (26%). This highlights the reflection of societal issues within online gaming communities.
What steps can educational institutions, youth organizations, and families take to mitigate online harassment and promote positive online interactions within gaming communities?
The high rates of harassment, combined with the overrepresentation of antisemitic, homophobic, and antifeminist views among frequent gamers, indicates a need for proactive measures to foster safer online environments and counter harmful ideologies within gaming communities. Further research into the link between gaming intensity and societal biases is warranted.

Cognitive Concepts

4/5

Framing Bias

The article's framing emphasizes the negative aspects of online gaming, such as harassment and extremist views. The headline and introduction primarily focus on these issues, setting a negative tone that may disproportionately influence the reader's overall perception. While acknowledging some positive aspects, the focus remains heavily weighted towards the negative.

3/5

Language Bias

The article uses language that leans towards portraying online gaming communities in a negative light. Terms such as "Anfeindungen" (hostilities), "Beleidigungen" (insults), and "Mobbing" (bullying) are used frequently, creating a sense of negativity. While factually accurate, the repeated use of such terms shapes the narrative and influences reader perception. More neutral terms could be used to balance the tone.

3/5

Bias by Omission

The article focuses heavily on negative aspects of online gaming communities, such as harassment and anti-social views, potentially neglecting positive aspects or initiatives aimed at fostering positive gaming environments. There is no mention of self-regulation initiatives within the gaming industry or positive community building efforts. The omission of this information creates an incomplete picture.

2/5

False Dichotomy

The article presents a somewhat simplistic dichotomy between the negative aspects of online gaming and the potential for positive democratic engagement within gaming communities. It doesn't fully explore the nuances and complexities of the gaming world, potentially oversimplifying the issue.

2/5

Gender Bias

The article mentions that some female gamers disguise their gender to avoid discrimination, highlighting a gender-based problem within gaming communities. However, it lacks a deeper analysis of broader gender imbalances within gaming, such as representation in game development or leadership roles within gaming communities.

Sustainable Development Goals

Reduced Inequality Negative
Direct Relevance

The study reveals that 38% of gaming enthusiasts and 14% of all gamers surveyed experienced frequent online harassment, including threats of violence and discrimination based on gender, religion, and sexual orientation. This points to significant inequalities within the gaming community and highlights the need for interventions to foster a more inclusive and respectful online environment.