Survival Games Reflect Societal Anxieties in the Age of AI and VR

Survival Games Reflect Societal Anxieties in the Age of AI and VR

forbes.com

Survival Games Reflect Societal Anxieties in the Age of AI and VR

The increasing popularity of survival video games since 2009 correlates with growing societal pessimism, with AI and VR technologies now amplifying their realism and emotional impact, raising ethical concerns about addiction and desensitization.

English
United States
TechnologyArts And CultureAiVideo GamesVrWeb3Survival GamesDigital Anthropology
University Of Ontario's Institute Of TechnologyNeurofitNull StationFarcanaSoundself
Ilman ShazhaevEloise SkinnerAndrew HogueRobin ArnottRtb Ruhan
What is the correlation between the rising popularity of survival video games and societal anxieties about the future?
The popularity of survival video games has surged since 2009, coinciding with increasing pessimism about future generations. This genre, characterized by dystopian settings and high stakes, reflects societal anxieties. AI and VR technologies are now intensifying the realism and emotional impact of these games.
How do AI and VR technologies enhance the realism and emotional impact of survival games, and what are the resulting implications?
Research links the rise of survival games to growing pessimism about the future, beginning around 2009. Contemporary survival games, unlike earlier utopian-themed games, reflect a fatalistic worldview and anxieties about resource scarcity and environmental collapse. The integration of AI and VR further amplifies these anxieties by creating hyper-realistic and emotionally engaging experiences.
What ethical considerations and potential risks arise from the increasing realism and personalization of AI-driven survival games, and how can these be addressed?
The integration of AI and VR in survival games creates adaptive ecosystems that mirror real-world societal dynamics. This trend, fueled by the AI Supercycle predicted for 2025, suggests a blurring of lines between virtual and real-world interactions. The potential for addiction, escapism, and desensitization to violence poses ethical challenges, requiring responsible innovation to mitigate risks.

Cognitive Concepts

3/5

Framing Bias

The article frames the evolution of survival games as primarily driven by and reflective of societal anxieties and fears. While this perspective is supported by evidence, it gives less emphasis to the potential for games to offer positive experiences, promote problem-solving skills, or foster social interaction. The focus on dystopian themes in modern games, while valid, overshadows the broader range of themes and experiences within the gaming industry. The headline, if any, would likely emphasize the dystopian aspect further.

1/5

Language Bias

While the article generally maintains a neutral tone, there are instances of potentially loaded language. For example, describing the feelings evoked by VR as "isolation and triumph" could be perceived as slightly sensationalistic. Phrases like "fatalistic mentality" and "deeply personal gaming experience that taps into the human psyche" could also be seen as subtly biased, though they are supported by the research and context. More neutral alternatives could include, for example, "a sense of both isolation and achievement" and "a highly engaging gaming experience that interacts with the human psyche".

3/5

Bias by Omission

The article focuses heavily on the evolution of survival games and their reflection of societal anxieties, but omits discussion of the potential benefits or positive aspects of gaming in general. It also doesn't delve into the diversity of the gaming market beyond survival games, potentially neglecting other genres that might offer contrasting perspectives on the relationship between technology and human experience. The article mentions the potential for addiction and desensitization to violence, but doesn't balance this with discussion of potential positive effects or mitigating strategies.

2/5

False Dichotomy

The article presents a somewhat simplistic dichotomy between utopian and dystopian game environments, suggesting a clear shift from one to the other. This overlooks the nuanced spectrum of game experiences and the potential for games to incorporate both elements simultaneously. The framing of AI as solely contributing to either fear or hope is also a simplification.

Sustainable Development Goals

Reduced Inequality Positive
Indirect Relevance

The article discusses how AI and VR in gaming are creating more inclusive gaming experiences by allowing players to own digital assets and identities, transferring achievements across games, and creating unified digital identities. This can potentially reduce inequalities in access to and participation in gaming and digital economies.