Tag #Gaming

kathimerini.gr
🌐 85% Global Worthiness
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Sony's Entertainment Pivot Fuels Stock Surge

Sony, facing challenges in consumer electronics, is pivoting to entertainment, resulting in its stock price reaching a 20-year high driven by the success of its entertainment division which now accounts for 60% of revenue, double that of a decade ago.

Progress

40% Bias Score

Decent Work and Economic Growth
forbes.com
🌐 85% Global Worthiness
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Borderlands 4 Goes Open World

Borderlands 4, announced at The Game Awards, will abandon its traditional segmented zones for a fully seamless open world, including previously out-of-reach areas, and will feature a grappling hook for enhanced traversal and combat.

Progress

36% Bias Score

bbc.com
🌐 65% Global Worthiness
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Northern Ireland's First Esports Classroom Opens in Belfast

Cedar Lodge School in Belfast opened Northern Ireland's first esports classroom, Nucleus, offering a BTEC qualification and creating a pathway to further education and professional esports careers, funded through the school's budget and local business partnerships.

Progress

44% Bias Score

forbes.com
🌐 75% Global Worthiness
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Hatsune Miku Coming to Fortnite in 2025

Fortnite will include virtual pop star Hatsune Miku in 2025, a collaboration generating 4.3 million views on one tweet alone and marking a departure from the game's typical IP crossovers.

Progress

40% Bias Score

Industry, Innovation, and Infrastructure
forbes.com
🌐 75% Global Worthiness
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Marvel Rivals Launches with 33 Characters, Leaks Reveal 9 More to Come

Marvel Rivals launches today with 33 Marvel characters, but leaks reveal future additions of Emma Frost, Jean Grey, Blade, Ultron, Human Torch, Mr. Fantastic, Invisible Woman, The Thing, and Captain Marvel.

Progress

36% Bias Score

nos.nl
🌐 35% Global Worthiness
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Dutch Children Regret In-Game Purchases

A UNICEF survey reveals that many Dutch children regret in-game purchases, raising concerns about loot boxes, pressure to spend, and the ease of access to payment methods.

Progress

40% Bias Score

Responsible Consumption and Production
npr.org
🌐 85% Global Worthiness
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Twitch's 20.35 Billion Hours Viewed in 2024: A Social Media Phenomenon with Challenges

Twitch's 2024 community recap reveals 20.35 billion hours watched, highlighting its social nature; gaming journalist Nathan Grayson attributes this to the real-time interaction and community fostered by its chat feature, although concerns about parasocial relationships and harassment persist.

Progress

24% Bias Score

Reduced Inequality
lemonde.fr
🌐 75% Global Worthiness
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Game Awards 2024: "Astro Bot" Wins Big, New Game Announcements

At the 2024 Game Awards in Los Angeles, "Astro Bot" won four awards including Game of the Year, while other winners included "Metaphor: ReFantazio" and "Balatro." The event also featured announcements of several highly anticipated new video game titles.

Progress

20% Bias Score

No Poverty
smh.com.au
🌐 85% Global Worthiness
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UnitedHealthcare CEO Killing Suspect Documented Health Struggles Online

Luigi Mangione, charged with the murder of the UnitedHealthcare CEO, documented significant health issues—including back pain, brain fog, and irritable bowel syndrome—in online posts before ceasing communication with friends and family in spring 2024.

Progress

28% Bias Score

Good Health and Well-being
nrc.nl
🌐 65% Global Worthiness
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Indiana Jones Game Captures Film's Spirit, but Lacks Depth

Set between "Raiders of the Lost Ark" and "The Last Crusade", the new video game "Indiana Jones and the Great Circle" follows Indiana Jones on a globe-trotting adventure involving Nazis, puzzles, and a strong female character, successfully capturing the spirit of the films while lacking in challenge...

Progress

44% Bias Score

bbc.com
🌐 30% Global Worthiness
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ZX Spectrum: A 1980s Icon

This article discusses the ZX Spectrum, a home computer that became a 1980s icon in the UK, detailing its impact on the gaming industry and home computing.

Progress

40% Bias Score

Quality Education
independent.co.uk
🌐 45% Global Worthiness
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League of Legends Worlds Finals: A spectacle of esports

A journalist attends the League of Legends World Championship finals in London and describes the atmosphere, the competition, and the overall spectacle of the event.

Progress

28% Bias Score