Tag #Video Games

forbes.com
🌐 85% Global Worthiness
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Borderlands 4 Goes Open World

Borderlands 4, announced at The Game Awards, will abandon its traditional segmented zones for a fully seamless open world, including previously out-of-reach areas, and will feature a grappling hook for enhanced traversal and combat.

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36% Bias Score

lemonde.fr
🌐 75% Global Worthiness
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Game Awards 2024: "Astro Bot" Wins Big, New Game Announcements

At the 2024 Game Awards in Los Angeles, "Astro Bot" won four awards including Game of the Year, while other winners included "Metaphor: ReFantazio" and "Balatro." The event also featured announcements of several highly anticipated new video game titles.

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20% Bias Score

No Poverty
zeit.de
🌐 85% Global Worthiness
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Sony PlayStation: From Humble Beginnings to Gaming Dominance

Despite initial setbacks like limited game selection and distribution challenges at its December 3, 1994, launch in Japan, Sony's PlayStation overcame competitors by leveraging superior CD-ROM technology, popular game titles, and strategic pricing to become the market leader, selling over 102 millio...

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44% Bias Score

theguardian.com
🌐 % Global Worthiness
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League of Legends Worlds 2024: A Thrilling Victory and More

A recap of the League of Legends World Championship finals, including game details, player highlights, broader esports context, and recommendations for related video games.

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0% Bias Score

bbc.com
🌐 85% Global Worthiness
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"Astro Bot" Wins Game of the Year at 2024 Game Awards

At the 2024 Game Awards, "Astro Bot" from PlayStation's Team Asobi won Game of the Year, beating finalists including "Final Fantasy VII: Rebirth" and "Black Myth: Wukong", alongside several other awards; the event also featured the debut of Naughty Dog's "Intergalactic: The Heretic Prophet" and cont...

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40% Bias Score

Reduced Inequality
forbes.com
🌐 65% Global Worthiness
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XDefiant Shutting Down: Ubisoft Confirms Closure Amidst 2024 Struggles

Ubisoft announced the closure of its free-to-play shooter XDefiant this summer due to its inability to achieve profitability after struggling with low player counts, highlighting challenges in the competitive multiplayer market and adding to Ubisoft's troubled 2024.

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56% Bias Score

Decent Work and Economic Growth
german.china.org.cn
🌐 85% Global Worthiness
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Black Myth: Wukong Generates 7 Billion Yuan in 100 Days, Reshaping the Chinese Gaming Market

Released on August 20, 2024, the Chinese video game "Black Myth: Wukong" generated approximately 7 billion Yuan in revenue within 100 days, exceeding 22.3 million sales on Steam alone, boosting related industries, and demonstrating high market potential.

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12% Bias Score